Andoria (Tournament)

Tournament rules

 

  • 2 teams of 2 players will fight each other each round. It is not possible to change allies.
  • A dropout system is used.
  • The rounds last until one team has been vanquished or surrenders.
  • The maximum length of one round is 25 turns. If both teams are still alive after 25 turns, The winners will be determined by their empire scores. The team score is the square root of the multiplication of individual empire scores. If one player has been vanquished, (s)he counts as having an empire score of nill.
  • The games are run twice per week as not much time for diplomacy is needed. Once the games get more exiting (after eg turn 10), games will be run once per week if players like that.
  • The costs are only $1.00 per turn.
  • Each round a completely new map will be used. This way veterans have no advantage over newer players
  • The maps are slightly different than usual maps. Resources, especially the ones you need to build up an economy, are found in abundance, so trade with your ally is not vital. On the other hand, there are much more connections and secret passages between you and your opponents. There are at least 4 different routes to the capitals of your enemies, allowing you to use a vast range of tactics, from boats, flying and tunneling attacks to attacks via the underworld or astral plane. A third point is that the maps will be completely balanced. No one has an advantage in speed or resources. Same chances for everyone.
  • Prizes will be given to the winners of each round. These could be credits, or other things like wow t-shirts

 

Andoria - Round 1

Hail Great Warlords!!

The Emperor Bedalius of the Gnomes has announced a new tournament to be held! The old Gnome can't run the empire anymore and wishes to seek a new leader for his Gnomish people. He announced that candidates from any race can compete for this position. The candidate should be strong and dedicated, but more importantly he or she has to be a good leader and general for the people. Candidates will be tested on their skills on economics, military, magical and diplomatic skills. Only the best lord will be allowed to take the throne!

In each round teams of 2 candidates will fight each other on remote isles in the faraway ocean of Andoria, land of the Gnomes. These isles are inhabited but Gnomes and Halflings, but rumours say deep below the surface of the world other creatures dwell, willing to support the leader who offers highest prices.

Each candidate will be sent out to the isles with a force of 50 militia to start their campaign and a large sack of gold. Also, the magic treasury will be opened and each candidate will receive some valued artifacts.

GNOMES

The fascinating Gnomish cities often appear to be technological feats. Examples of cities appearing to hang off the edge of a sheer cliff wall with a strange array of cables and struts supporting their structure may be found in many lands. The back of their castles often extend back into caves and tunnels where the remainder of the cities population reside. Deep within the labyrinth of caves lie many inventors' workshops. From these areas come contraptions that will both amaze and bemuse. Although the practicality of many of these inventions may be questioned the gnomes' creativeness is one quality that makes them such a strong race.

BOMBANDARIC - The glowing forrested hills of Bombandaric contains the ancient Gnome city of Bombandaric. The Gnomes live a peacefull life here with lots of beef and eggs and didn't like the decision that the grand tournament will be started here and that one competitor will lead them to victory or to...

CARLTON HEIGHTS - The Gnomes living in Carlton Heights have long since left their homeland in desperate search for a quiet place to settle. Wood and food can be found in abundance on these glowing hills, so they thought they had found their paradise, until Emperor Bedalius made his infamous decision.

YRUNDYROC - Inhabiting the western part of the isles, they are supposed to ally with their friends from Carlton Heights and they are supposed to wage war with their own kin. The Gnomes living in Yrundyroc don't understand it at all.

NEABUDARA - Living on the southern most island, these Gnomes are a cheerfull people. The pubs are always filled and laughter is the main sound heard on the streets. Together with their friends from Bombandaric they are determined to rouse those boring Gnomes from Carlton and Yrundyroc.

 

Andoria - Round 2

Hail Grand Wizards!!

The Emperor Bedalius of the Gnomes has announced a new tournament to be held! The old Gnome can't run the empire anymore and wishes to seek a new leader for his Gnomish people. He announced that candidates from any race can compete for this position. The candidate should be strong and dedicated, but more importantly he or she has to be a good leader and general for the people. Candidates will be tested on their skills on economics, military, magical and diplomatic skills. Only the best lord will be allowed to take the throne!

Bedalius is impressed by the skills that You showed on the far away isles of Andoria, but now he has an even greater challenge for you. This round he wants to focus attention on Leadership and Diplomacy. Your skills with managing your people and with working together with your ally will be put to the test as the new Emporer of the Gnomes should possess both these skills. You are cast away on the southernmost isles of Andoria where no sane creatures dare to live as food and wood are scarce. You are to become clan chief of a clan of misdevious Orcs that only want violence and destruction. These Orcs you should organise and in the end outclass your opponents. As wood is scarce you will have to find different means of leaving your isle in search of enemy territory.

On your vessel to these uninhabited you will be accompanied by 50 of the strongest Orc slaves to help you gain control of the town and to start exploration. You are not allowed to take your magic books along but we will provide some magical artifacts to help you restrengthen your magical abilities. Good luck on this new journey...

ORCS

The kingdoms of Orcs are often based deep within the swamps only slightly above the stagnant mud or alternatively in the dark, damp underworld. The Orcs, bitter and twisted are reknowned for their cruelty. The heads of enemies mounted on spiked stakes surrounding Orcish castles, are displays of the Orcs cold blooded ruthlessness.

ERG ERINH - blood.... more blood.. BLOOD.. The Orcs of Erg Erinh are known for their violent behaviour, everything they see and that is not green has to die as soon as possible. The berserkers of Erg Erinh are known throughout the isles of Andoria.

BORABUDUR - The savages from Borabudur are very organised in terms of Orc-organisation. Their tribal leaders don't demand orc sacrifices and condamn the smashing of skulls in the streets.

RAKH TOREN - On the peaks of the Toren Mountains live these Orcs. They are longing for a good leader who can bring organisation to their anarchic civilisation.. even though the Orcs themselves don't realize that!

GRASHIN - The Orcs from Garashin have always wanted to smash the skulls of other Orcs in the near vicinity so they don't bother that an unknown wizard with probably vast powers wants to take over control of their once 'peaceful' village.

 

Andoria - Round 3
Hail Great Wizards

The Emperor Bedalius of the Gnomes has announced a new tournament to be held! The old Gnome can't run the empire anymore and wishes to seek a new leader for his Gnomish people. He announced that candidates from any race can compete for this position. The candidate should be strong and dedicated, but more importantly he or she has to be a good leader and general for the people. Candidates will be tested on their skills on economics, military, magical and diplomatic skills. Only the best lord will be allowed to take the throne!

It is time for the third and final test. You have been tested on magical skills, militaristic skills and diplomatic skills. It is time to find out whether you can govern an empire or not.The location for the third and final test lies in the center of the Anduran empire. The Nexis as this is called consists of all kinds of different isles interconnected through magical tunnels. It is considered holy ground among Gnomes as the magical energy on these isles can be felt even on some distance. The isles on The Nexis are mainly inhabited with strange creatures who seem to be unaffected by the magic that surrounds this place.
Your task will be to govern an empire on The Nexis, to govern an empire populated by strange creatures. You will be accompanied by 50 fierce female warriors and 300 peasants who are somewhat expected to be able to handle the strange climate and magical forces at work on The Nexis.

AMAZONS

Amazons are a race of jungle dwelling warriors. Both their males and females are the fittest of nearly all humans. The Amazonian cities blend almost perfectly into the jungle. The amazons are formidable opponents, especially in their own territory. Poison darts seem to fly from naught but trees at any that enter their domain.

VASCELONSOS - The Amazonian outpost of Vascelonsos has been founded by the Gnomes to allow the Gnome leaders to prepare for their finale struggle for becoming the new Gnome King. Vascelonsos is location to the north, although a compass will not help you much on these magical lands.

MITIYA - Deep within the jungles of the Western Isles, the outpost of Mitiya has been founded by one of the Gnome competitors for the grand price. Exploration based on instinct will be required from this point on.

DEEP HANYA - There was just enough space among the trees of the Deep Hanya jungle to build homes to hold 300 Amazons. For the people of Deep Hanya it will be critical to find some new lands on these magical plains.

RAMALYR - The Amazons from Ramalyr allied themselves with the people from Mitiya. On these magical lands, some allies might come in handy.. even for fierce Amazon female warriors.

 

This world was developed by Korneel.